Dear valued readers, I am excited to share with you the latest information about the rumored PlayStation 5 Pro. Recent reports confirm the existence of this new console, codenamed Trinity, and provide some interesting details about its features.
Sony has already reached out to developers, requesting them to ensure their games are compatible with the upcoming PS5 Pro. The focus appears to be on improving ray tracing capabilities, which is a promising development for gamers.
The Pro model is expected to have a more powerful GPU and a slightly faster CPU mode. These enhancements are aimed at making the console more adept at rendering games with ray tracing enabled, achieving higher resolutions, and delivering better frame rates in select titles.
Alleged documents suggest that GPU rendering on the Pro could be up to 45% faster than on the non-Pro PS5. The larger GPU and faster memory are expected to significantly improve ray tracing capabilities. Sony is proud to introduce a “more powerful ray tracing architecture” in the Pro model.
As anticipated from the name, the Pro version is positioned as a high-end iteration of the PS5. This suggests that the standard version will continue to be available even after the Pro launch. Sony aims to provide developers with a unified package that supports both versions.
Reportedly, developers can now order test kits, and Sony is urging all games submitted for certification starting in August to be compatible with the PS5 Pro. These timelines align with the previous speculation of a release before the year-end holiday season.
While the CPU in the Pro model remains the same as the non-Pro PS5, it introduces a new mode allowing it to operate at a higher clock speed of 3.85 GHz compared to the standard 3.5 GHz. This boost in performance will require additional power allocation to the CPU, resulting in a slight decrease in GPU clock speed during this mode.
Memory bandwidth is also set to increase to 576 GB/s in the Pro, up from 448 GB/s in the PS5, along with a more efficient memory system. Games on the PS5 Pro will be able to utilize an additional 1.2GB of system memory, totaling 13.7GB overall compared to 12.5GB on the current version.
Furthermore, the PS5 Pro boasts a “custom architecture for machine learning” and supports 300TOPS of 8-bit computation. Sony’s PlayStation Spectral Super Resolution (PSSR) upscaling solution is expected to introduce minimal latency and support resolutions up to 8K, promising an enhanced gaming experience for users.